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UV4 Changelogs
0.30
- Fixed Berzerker code
- Fixed bug where Assassin could heal by Blinking to previous level
- Investigated Team Kills counter issue, responsibleman pointed out it wasn't incrementing when buildings were killed; fixed
- Added 1 ore chunk per level
- Increased unit credits +50% (halfway between the bugged double credits and the much skimpier original amount)
- Reworked spell immunity costs:
Flare: 20 → 5 Lockdown: 20 → 15 Irradiate: 20 → 15 Acid Spores: 20 → 15 Plague: 20 → 5 Ensnare: 10 → 5 Maelstrom: 20 → 15 Stasis Field: 20 → 10
- Fixed Engineer gift for Assassin, Brawler, Bomber and Sciencecruiser
- Changed Assassin, Brawler, Bomber and Sciencecruiser to use generic Hero locations (report any issues; already found one with Brawler self-swarm, this is fixed for v0.31)
- Fixed location tracking issue with heroes in transports and made them unlimited buyable again
- Moved Info hotkey back to A on Gateway.
- Moved Restore Hero hotkey to Z on Gateway. Moved Hero Extras sub-menu to Evolution Chamber and moved toggle auto-spawn in hotkey to comsat station
- Added Tenacity to Armor label (now says Tenacity Armor: X) and Speed to Shield label (now says Speed Shield: X)
0.29
- Revamped Assassin
- Added Shadowslash mana Spell,
- Added Blink (Teleport) energy ability,
- Fixed hero follow issue with new EUD system—thanks to responsibleman for reporting it and suggesting ways to fix it (ended up using a different solution, but appreciated nonetheless),
- Removed armor piercing from Brawler attack; base dmg 15 → 18,
- Increased Death Rain cost 80 → 120,
- Increased upgrades max 15 → 25,
- Revamped many notifications to also display for observers,
- Added team kills to HUD,
- Made all base weapons STR/TAC and all spell attacks APT,
- Fixed heal for Elite Artillery (I think restore still isn't working, that will most likely come with Engineer revamp),
- Reduced Scout shop price $3 → $2,
- Made Elite BCs APT dmg when Phoenix present,
- Fixed Defiler to actually cost $3 as the name states,
- Units in holding area now have 0 energy, and get set to 100% energy when leaving,
- Reduced APT cost 5+1 → 4+1,
- Fixed issue with Gauntlet Mode breaking game starting if activated before first level spawned,
- Revamped unit shop to EUDs and reduced ore buy amount 2 → 1,
- Fixed Toxic Swarm to work on P6 (first enemy comp) units,
- Added a note to Engineer's info panel to indicate that Elite Artillery gets an attack speed boost from 120 spell,
- I think a couple other misc bug fixes that I forgot to note as they were corrected while I was observing a game
0.28
- Added missing Armor Piercing to Brawler attack ✅
- Updated victory sound for bosses ✅
- Reduced battery overload time 45s → 25s ✅
- Made code heroes remove civ ✅
- Added Status Immunity upgrades ✅
- Added Donate Ore option ✅
- Fixed Ascended Sorcerer shield regeneration ✅
- Added feature to refund heals for 1s after reviving ✅
- Increased price of hero regeneration upgrades 1+1 → 3+1 (75 ore to go from 0 to 10) ✅
- Decreased price of tesla regenerator upgrades 3+3 → 2+2 (30 ore to go from 0 to 5) ✅
- Added music, but disabled it to reduce compile time and download time until a more permanent full release version ✅❌
0.27
- Fixed Brawler not moving to Holding Area after mission
- Changed how mission completion rewards detect, should be smoother for a variety of situations
- Added free life between missions when dead for Brawler
- Fixed bug where Deadly Rain said Leech was cast
0.26
- Added a fix for self-matrix to have the unit try to matrix again after 5 seconds if it fails, and then auto remove after 10s if it fails again so it can be used again rather than getting stuck like it was before
- Made Commando random & code only hero. Code is given 50% of the time as a reward for beating insane difficulty
- Put new Brawler hero in Commando's spot
- Fixed bug with NRG regen code entry
- Randomized boss spawn locations same system as UV 2
- Removed P7 arbiters and replaced recall graphics with cleaner modern system
Brawler (Zergling) Hero ** This is the current implementation, changes will probably come over time 20 skill Swarm: Casts a dark swarm on top of the hero 40 skill Leech: HP regenerates rapidly with every attack for 20s 80 skill Deadly Rain: Summon a swarm of strong mutalisks to rain death on your enemies for 15s Base HP: 275 Base Armor: 4 Damage: 15+3 (armor piercing) Mana: 0 + 20/upg Regen: 0.25/s + 0.25/s per upg Tesla Timer: 3 minutes - 30s per upg Unit abilities: Burrow
0.25
- Made hero auto hotkey toggleable
- Revamped Bomber
- Buffed his 40 and 120 spells with heals, 40 heals shields at end, 120 heals both hp and shields at end
- Added a new self-matrix ability for 20 gas
- Added a new free ability (X hotkey) to prematurely end a full bombing run (120) in case you need to retreat and don't want to risk killing allies
- Gave him a nuke silo
- Added hero regeneration upgrades - 10 total cost is 1+1ore per upg. Currently may be OP, each upgrade gives +0.5 HP, SP & NRG per second maxing out at +5 HP, SP & NRG per second. Won't apply to Ascended Sorcerer, Matriarch Dragon, or Phoenix regenerations. Will be fixed later when those heroes get revamped.
- Removed nuke silo from Marshal
0.24
- Fixed ore heal for Dragon & Asc Sorc
- Fixed Nanobots to be removed when Sciencecruiser dies
- Fixed Kills leaderboard
0.23
- Fixed self restoration bug
- Changed Sciencecruiser's Irradiation to Restoration to match UV 2
0.22
- Revamped Sciencecruiser trigger system
- Added 20 mana Boost ability which increases speed by 5x for 5s, can be stacked to increase duration
- Added aura visual during 120 Nanobots and increased healing rate
- Under the hood completely overhauled the spells and converted them to EUD trigger system
- Condensed the spell info (A) option and made it a toggle on/off when used
- Removed screen darkening from info panel from last version since it applied to all players for some reason
- Fixed self restoration ability to also remove acid spores
- May add more spells for Scicruiser in future, but I want to see how this goes first and work on some other heroes in the meantime
- Quick fix for broken spells for other heroes in last version
0.20
- Made spawning into level mode toggleable (AUTO/MANUAL)
- Added HUD with:
- Tesla timer (currently counts up, will change this to countdown in a future update)
- Ore remaining on level counter
- HP timer (counts down properly)
- SP timer (counts down properly)
- NRG timer (counts down properly)
- Added logic to maintain all counters
- Added 1 ore Restore Hero feature on Spell Panel for all heroes
- Fixed issue with Sciencecruiser's max mana display
- Fixed self restore to work on acid spores
- Optimized second form storage area and fixed some bugs that came up in process
- Added a few new sounds
0.19
- Changed P4 Cyan (128) to Dark Cyan (51) color.
- Fixed issue with Cyborg and Mech not respawning properly if using mode transform at time of death
0.18
- Checked Mech's mana pool, discovered issue with incorrect max mana being displayed in leaderboard, issue should be fixed now
- Swapped hotkeys around to try to incorporate the new stuff without disrupting player muscle memory too severely
- Fixed issue with pre-reqs for code/random only heroes
- Checked Tesla regen, didn't notice a problem, but heard report that Mech wasn't getting it on lvl 1. Will keep this on my radar for future updates
- Checked respawns since someone said they got a freevive. I didn't see an issue, will keep an eye on it
- Removed UV from Mission 5 rushes-replaced with Cyborg (Dragoon)
- Replaced Scout buy with Ghost ($1)
- Revisited upgrade structure for harder computer, reduced all
- Fixed invalid code to actually remove civ
- Reduced Aptitude upgs for comps on all difficulty levels, half of previous values
- Fixed bug with Mindflayer and Bomber selection where they got the wrong hero in addition to their main one.
