mechanics:difficulty
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Game Difficulty
Normal
- Start with 15+25 minerals (UV3: 15 minerals)
- Enemies start at 1 weapon/armor upgrade
- Begin with 5 lives
Hard
- Start with 15+30 minerals (UV3: 20 minerals, UV2: 50 minerals)
- Enemies start at 2 weapon/armor upgrades
- Begin with 4 lives
Insane
- Start with 15+35 minerals (UV3: 25 minerals, UV2: 60 minerals)
- Enemies start at 4 weapon/armor upgrades
- Begin with 3 Lives
Impossible
- Start with 15+40 minerals (UV3: 30 minerals, UV2: 70 minerals)
- Enemies start at 7 weapon/armor upgrades
- Begin with 2 lives
Ore Rewarded on Level Completion
In UV1 it's +10 ore per level; in UV2-4 it's +10 per level for normal, +13 for hard, +16 for insane, +20 for impossible and +24 for impossible+
By entering code:
Impossible plus
- Start with 15+45 minerals (UV3: 35 minerals, UV2: 80 minerals)
- Enemies start at 11 weapon/armor upgrades
- Begin with 1 extra life (UV4: 0 extra life)
Gauntlet
- All pre-placed enemies become hero units except spellcasters
- All enemies become hero-unit color
- Bosses get an increase in hp, sp and damage
mechanics/difficulty.1757141349.txt.gz · Last modified: by demonafk
