mechanics:difficulty
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Game Difficulty
uv1 and uv4: 25/30/35/40/45 uv2: 25/35/45/55/65 uv3: 0/5/10/15/20
UV1 and 4
Normal
- Start with 15+25 minerals
- Enemies start at 1 weapon/armor upgrade
- Begin with 5 lives
Hard
- Start with 15+30 minerals
- Enemies start at 2 weapon/armor upgrades
- Begin with 4 lives
Insane
- Start with 50 minerals
- Enemies start at 4 weapon/armor upgrades
- Begin with 3 Lives
Impossible
- Start with 55 minerals
- Enemies start at 7 weapon/armor upgrades
- Begin with 2 lives
Ore Rewarded on Level Completion
In UV1 it's 10 ore per level; in UV2-4 it's +10 per level for normal, +13 for hard, +16 for insane, +20 for impossible and +24 for impossible+
By entering code:
Impossible plus
- Start with 60 minerals
- Enemies start at 11 weapon/armor upgrades
- Begin with 0 extra life
Gauntlet
- All pre-placed enemies become hero units except spellcasters
- All enemies become hero-unit color
- Bosses get an increase in hp, sp and damage
mechanics/difficulty.1757138305.txt.gz · Last modified: by demonafk
