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heroes:marshal

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Marshal

Hidden hero; used to be called Marshall before UV4

Passive Tesla ability: every third tesla regen increases either hp by 5 (max 450) or armor by 1 (max 15); after second Tesla upgrade, all of Marshal's marines are healed on each Tesla trigger

Basic Stats:

  • Health 225
  • Armor 3
  • Weapon (Terran Infantry Weapon, TAC) 24+4
  • Mana (gas) regeneration rate 0.5/s + 0.5/s per upgrade
  • Base mana 0+20 per upg, max 200

Spells:

  • Stim Pack
  • Spider Mine (Damage APT: 125+15)
  • Nuke (removed for UV4)

Gas Skills:

  • 40 Gas - Throw an EMP grenade (invincible scourge unit that moves toward enemy and causes EMP Shockwave effect when touching enemy and exploding) and refill spider mines (requires enemy nearby to cast)
  • 120 Gas - Summon Medfield Regenerator (HP:1, SP:25, Armor:0) that heals all nearby allies' hit points continuously, spawns 3 marines over 15 seconds and refill spider mines (Ends early if Regenerator is killed)

UV1-3 Only

  • 200 Gas - Allows building nuke in nuclear silo

Note: The EMP grenade unit can be controlled for about 8 seconds before exploding if you select it fast enough otherwise it will run to the nearest enemy. This can be useful if you want to target a specific area.

When Marshal nukes his unit disappears and cannot be selected unless you have hotkeyed him; also the nuke cannot be cancelled. If Marshal is killed before nuke drops then the nuke red dot will stay permanently.

heroes/marshal.1756535292.txt.gz · Last modified: by demonafk