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heroes:combat_medic

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Combat Medic

Basic Stats:

  • Health 150
  • Shield 25
  • Armor 1
  • Weapon (Terran Infantry Weapon, TAC) 24+4
  • Mana (gas) regeneration rate 0.25/s + 0.25/s per upgrade
  • Base mana 10+15 per upg, max 160

Spells:

  • UV1-3 Cloak 25
  • UV1-3 Lockdown 100
  • Restoration 40
  • Defensive Matrix 100
  • UV4 Inject Stim 75 Casts stimpack on a friendly unit
  • UV4 Optical Flare 25

Units not affected by inject stim: Ascended Sorcerer, Bomber, Ultraviolet, Witch, Brawler, zerglings, ultralisks, archons, cossairs

Gas Skills:

UV4

  • [40 mana] Summon Ghost: Summon a ghost (max 4)
  • [120 mana] Summon Elite Firebat: Summon an Elite Firebat (max 4)
  • [20 mana] Summon Marine: Summon a marine (max 12)
  • [80 mana] Prime Renewal: Fully heal all allied heroes (HP, SP & NRG; unlimited distance)
  • [200 mana] Summon Medbay: Summon a Medbay (HP 250, Armor 2) which heals HP , SP & NRG of allied men (11×11 area)

Passive: 8 Marines → 1 Elite Marine (max 6); 4 Ghosts → 1 Elite Ghost (max 2)

UV 1-3

  • 40 Gas - Summon marines, firebats, ghosts, medic. Once you reach the max amount of regular and elite version the next rank of units are summoned. (For example after you get 8 marines and 3 elite marines, firebats will be summoned)
Unit Progression Marines Elite Marines Firebats Elite Firebats Ghost Medic
Max Count 8 3 8 2 2 1
# per Summon 3 - 2 - 1 1

8 marines/firebats will fuse into elite versions

  • 120 Gas - Fully restore health, shield and energy to all allied units near your hero
heroes/combat_medic.1768191469.txt.gz · Last modified: by demonafk