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| start [2025/08/06 07:37] – demonafk | start [2026/03/17 03:57] (current) – [Impossible UV 4 (in development)] demonafk |
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| ====== Welcome to the Impossible Ultraviolet Wiki ====== | ====== Welcome to the Impossible Ultraviolet Wiki ====== |
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| | //Click Sitemap at top right corner for list of entries// |
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| **Impossible Ultraviolet** is a custom map series for **StarCraft: Remastered**, blending the punishing difficulty of classic Impossible Scenarios with rich RPG mechanics, randomized encounters, and deep [[mechanics:gateway|hero customization]]. A spiritual successor to **[[community:cyrus|Impossible Cyrus]]**, the UV series is designed for **1–6 players** (5+ strongly recommended), offering immense replay value, [[community:strategy|strategic teamplay]], and an ever-expanding universe of content. | **Impossible Ultraviolet** is a custom map series for **StarCraft: Remastered**, blending the punishing difficulty of classic Impossible Scenarios with rich RPG mechanics, randomized encounters, and deep [[mechanics:gateway|hero customization]]. A spiritual successor to **[[community:cyrus|Impossible Cyrus]]**, the UV series is designed for **1–6 players** (5+ strongly recommended), offering immense replay value, [[community:strategy|strategic teamplay]], and an ever-expanding universe of content. |
| * Randomized enemy spawns for high replayability | * Randomized enemy spawns for high replayability |
| * [[mechanics:gateway|Gateway]] for using skills and buying upgrades | * [[mechanics:gateway|Gateway]] for using skills and buying upgrades |
| * [[heroes:|Unique hero spells]], upgrades, and ore economy | * [[heroes:|Unique hero spells]], upgrades, and [[mechanics:mineral|ore economy]] |
| * [[mechanics:codes|Unlockable content]] via game codes earned through victories | * [[mechanics:codes|Unlockable content]] via game codes earned through victories |
| * [[mechanics:difficulty|Tiered difficulty]] settings with scaling mechanics | * [[mechanics:difficulty|Tiered difficulty]] settings with scaling mechanics |
| * **Heroes**: 15 core + 6 secret (with custom spells and upgrades) | * **Heroes**: 15 core + 6 secret (with custom spells and upgrades) |
| * **Version**: 1.23 (allowing obs to chat with players) | * **Version**: 1.23 (allowing obs to chat with players) |
| | * **Download**: [[https://drive.google.com/file/d/1egE3n7ECHV8nQdZKiRJbf5jQfbVa-xpD/view?usp=drive_link|Impossible UV]] |
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| [[maps:uv1|Impossible Ultraviolet]] established the foundation of the series: unforgiving difficulty, persistent upgrades, and RPG-style hero development. Players select one of 15 unique heroes, build customized unit squads, and fight through randomized missions that ensure no two runs feel quite the same. Core concept is simple: destroy all Mature Crysalis that spawns enemy units periodically to reduce enemy advances and to go on to next stage. | [[maps:uv1|Impossible Ultraviolet]] established the foundation of the series: unforgiving difficulty, persistent upgrades, and RPG-style hero development. Players select one of 15 unique heroes, build customized unit squads, and fight through randomized missions that ensure no two runs feel quite the same. Core concept is simple: destroy all Mature Crysalis that spawns enemy units periodically to reduce enemy advances and to go on to next stage. |
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| * **Versions**: UV2 1.04 and UV3 0.04 | * **Versions**: UV2 1.04 and UV3 0.04 |
| | * **Download**: [[https://drive.google.com/file/d/1suRirlkOPqlxodeS6Ge83xRXuL4IbXqj/view?usp=drive_link|Impossible UV 2]] & [[https://drive.google.com/file/d/1kXLT-oNQ9PukWtGBuLg8KRx7yuQESoCp/view?usp=sharing|Impossible UV 3]] |
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| UV 2 and UV 3 expand upon the core UV1 formula with new terrain, enemy compositions, and balance tweaks. They retain the same core mechanics but refine pacing, mission layouts, and player roles. Starting in UV2 some stages have invincible Mature Crysalis (or other buildings) that requires you to destroy a certain building (ex. Overmind) first to disable invincibility, adding to the difficulty. Ideal for veterans of UV1 looking to test their skills further on fresh maps. UV3 sees the introduction of buying minerals and random selection in shop, also it is the only current UV that does not contain boss level. | UV 2 and UV 3 expand upon the core UV1 formula with new terrain, enemy compositions, and balance tweaks. They retain the same core mechanics but refine pacing, mission layouts, and player roles. Starting in UV2 some stages have invincible Mature Crysalis (or other buildings) that requires you to destroy a certain building (ex. Overmind) first to disable invincibility, adding to the difficulty. Ideal for veterans of UV1 looking to test their skills further on fresh maps. UV3 sees the introduction of buying minerals and random selection in shop, also it is the only current UV that does not contain boss level. |
| ===== Impossible UV 4 (in development) ===== | ===== Impossible UV 4 (in development) ===== |
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| * **Version**: 0.31 | * **Version**: 0.42b |
| | * **Download**: [[https://drive.google.com/file/d/1pMRJK7w7GhSpkEArlZzeDJue38c640aY/view?usp=sharing|Impossible UV 4]] |
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| UV 4 represents the largest leap forward in the series, introducing major systems and gameplay overhauls: | UV 4 represents the largest leap forward in the series, introducing major systems and gameplay overhauls: |