mechanics:difficulty
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| mechanics:difficulty [2026/01/30 03:17] – demonafk | mechanics:difficulty [2026/01/30 03:18] (current) – demonafk | ||
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| * Begin with 2 lives | * Begin with 2 lives | ||
| - | **Ore Rewarded on Level Completion** | + | '' |
| In UV1 it's +10 ore per level; in UV2-4 it's +10 per level for normal, +13 for hard, +16 for insane, +20 for impossible and +24 for impossible+ | In UV1 it's +10 ore per level; in UV2-4 it's +10 per level for normal, +13 for hard, +16 for insane, +20 for impossible and +24 for impossible+ | ||
| - | **UV4 Latest Changes** | + | '' |
| In current UV4 now you always start with 15+35 minerals, so higher difficulties than Insane no longer gives more starting minerals. | In current UV4 now you always start with 15+35 minerals, so higher difficulties than Insane no longer gives more starting minerals. | ||
| Line 49: | Line 49: | ||
| **Mature Chrysalis** | **Mature Chrysalis** | ||
| - | {{: | + | {{: |
| These are the " | These are the " | ||
mechanics/difficulty.1769743035.txt.gz · Last modified: by demonafk
