marshal
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| marshal [2025/08/04 10:19] – demonafk | marshal [2025/08/06 04:37] (current) – removed demonafk | ||
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| - | **Marshal** | ||
| - | {{: | ||
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| - | //Hidden hero; used to be called Marshall before UV4// | ||
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| - | '' | ||
| - | * Health 225 | ||
| - | * Armor 3 | ||
| - | * Weapon (Terran Infantry Weapon, TAC) 24+4 | ||
| - | * Mana (gas) regeneration rate 0.5/s + 0.5/s per upgrade | ||
| - | * Base mana 0+20 per upg, max 200 | ||
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| - | '' | ||
| - | * Stim Pack | ||
| - | * Spider Mine (Damage APT: 125+15) | ||
| - | * Nuke | ||
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| - | * 40 Gas - Throw an EMP grenade (invincible scourge unit that moves toward enemy and causes EMP Shockwave effect when touching enemy and exploding) and refill spider mines //(requires enemy nearby to cast)// | ||
| - | * 120 Gas - Summon Medfield Regenerator (HP:1, SP:25, Armor:0) that heals all nearby allies' | ||
| - | * 200 Gas - Allows building nuke in nuclear silo | ||
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| - | ---- | ||
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| - | //Note: The EMP grenade unit can be controlled for about 8 seconds before exploding if you select it fast enough otherwise it will run to the nearest enemy. This can be useful if you want to target a specific area.// | ||
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| - | //When Marshal nukes his unit disappears and cannot be selected unless you have hotkeyed him; also the nuke cannot be cancelled. If Marshal is killed before nuke drops then the nuke red dot will stay permanently.// | ||
marshal.1754302765.txt.gz · Last modified: by demonafk
