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heroes:combat_medic [2026/01/14 01:09] demonafkheroes:combat_medic [2026/01/14 01:11] (current) demonafk
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   * **UV4** Inject Stim 75 //Cast stimpack on target unit (including enemies)//   * **UV4** Inject Stim 75 //Cast stimpack on target unit (including enemies)//
   * **UV4** Optical Flare 25   * **UV4** Optical Flare 25
 +  * Heal //In current UV4, heal does not cost energy and heals at 1.5x speed compared to regular medics//
  
 //Units not affected by inject stim: Ascended Sorcerer, Bomber, Ultraviolet, Witch, Brawler, zerglings, ultralisks, archons, corsairs, shuttles// //Units not affected by inject stim: Ascended Sorcerer, Bomber, Ultraviolet, Witch, Brawler, zerglings, ultralisks, archons, corsairs, shuttles//
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   * [20 mana] Summon Marine: Summon a marine (max 12)   * [20 mana] Summon Marine: Summon a marine (max 12)
   * [80 mana] Prime Renewal: Fully heal all allied heroes (HP, SP & NRG; unlimited distance)   * [80 mana] Prime Renewal: Fully heal all allied heroes (HP, SP & NRG; unlimited distance)
-  * [200 mana] Summon Medbay: Summon a Medbay (HP 250, Armor 2) which can cast Heal (100 energy: heals HP , SP & NRG of allied men (11x11 area))+  * [200 mana] Summon Medbay: Summon a Medbay building (HP 250, Armor 2) which can cast Heal (100 energy: heals HP , SP & NRG of all allied men (11x11 area))
 //Passive: 8 Marines → 1 Elite Marine (max 6); 4 Ghosts → 1 Elite Ghost (max 2)// //Passive: 8 Marines → 1 Elite Marine (max 6); 4 Ghosts → 1 Elite Ghost (max 2)//
  
heroes/combat_medic.1768352989.txt.gz · Last modified: by demonafk