heroes:combat_medic
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| heroes:combat_medic [2026/01/12 04:17] – demonafk | heroes:combat_medic [2026/01/14 01:11] (current) – demonafk | ||
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| * Restoration 40 | * Restoration 40 | ||
| * Defensive Matrix 100 | * Defensive Matrix 100 | ||
| - | * **UV4** Inject Stim 75 //Casts stimpack on a friendly | + | * **UV4** Inject Stim 75 //Cast stimpack on target |
| * **UV4** Optical Flare 25 | * **UV4** Optical Flare 25 | ||
| + | * Heal //In current UV4, heal does not cost energy and heals at 1.5x speed compared to regular medics// | ||
| - | //Units not affected by inject stim: Ascended Sorcerer, Bomber, Ultraviolet, | + | //Units not affected by inject stim: Ascended Sorcerer, Bomber, Ultraviolet, |
| '' | '' | ||
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| * [20 mana] Summon Marine: Summon a marine (max 12) | * [20 mana] Summon Marine: Summon a marine (max 12) | ||
| * [80 mana] Prime Renewal: Fully heal all allied heroes (HP, SP & NRG; unlimited distance) | * [80 mana] Prime Renewal: Fully heal all allied heroes (HP, SP & NRG; unlimited distance) | ||
| - | * [200 mana] Summon Medbay: Summon a Medbay (HP 250, Armor 2) which heals HP , SP & NRG of allied men (11x11 area) | + | * [200 mana] Summon Medbay: Summon a Medbay |
| //Passive: 8 Marines → 1 Elite Marine (max 6); 4 Ghosts → 1 Elite Ghost (max 2)// | //Passive: 8 Marines → 1 Elite Marine (max 6); 4 Ghosts → 1 Elite Ghost (max 2)// | ||
heroes/combat_medic.1768191469.txt.gz · Last modified: by demonafk
