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heroes:combat_medic [2025/09/20 01:02] demonafkheroes:combat_medic [2026/01/14 01:11] (current) demonafk
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 ''Spells:'' ''Spells:''
-  * Cloak 25 +  * **UV1-3** Cloak 25 
-  * Lockdown 100+  * **UV1-3** Lockdown 100
   * Restoration 40   * Restoration 40
   * Defensive Matrix 100   * Defensive Matrix 100
 +  * **UV4** Inject Stim 75 //Cast stimpack on target unit (including enemies)//
 +  * **UV4** Optical Flare 25
 +  * Heal //In current UV4, heal does not cost energy and heals at 1.5x speed compared to regular medics//
 +
 +//Units not affected by inject stim: Ascended Sorcerer, Bomber, Ultraviolet, Witch, Brawler, zerglings, ultralisks, archons, corsairs, shuttles//
  
 ''Gas Skills:'' ''Gas Skills:''
 +
 +**UV4**
 +  * [40 mana] Summon Ghost: Summon a ghost (max 4)
 +  * [120 mana] Summon Elite Firebat: Summon an Elite Firebat (max 4)
 +  * [20 mana] Summon Marine: Summon a marine (max 12)
 +  * [80 mana] Prime Renewal: Fully heal all allied heroes (HP, SP & NRG; unlimited distance)
 +  * [200 mana] Summon Medbay: Summon a Medbay building (HP 250, Armor 2) which can cast Heal (100 energy: heals HP , SP & NRG of all allied men (11x11 area))
 +//Passive: 8 Marines → 1 Elite Marine (max 6); 4 Ghosts → 1 Elite Ghost (max 2)//
 +
 +**UV 1-3**
   * 40 Gas - Summon marines, firebats, ghosts, medic. Once you reach the max amount of regular and elite version the next rank of units are summoned. //(For example after you get 8 marines and 3 elite marines, firebats will be summoned)//   * 40 Gas - Summon marines, firebats, ghosts, medic. Once you reach the max amount of regular and elite version the next rank of units are summoned. //(For example after you get 8 marines and 3 elite marines, firebats will be summoned)//
  
heroes/combat_medic.1758330133.txt.gz · Last modified: by demonafk