heroes:combat_medic
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| heroes:combat_medic [2025/09/20 01:02] – demonafk | heroes:combat_medic [2026/01/14 01:11] (current) – demonafk | ||
|---|---|---|---|
| Line 12: | Line 12: | ||
| '' | '' | ||
| - | * Cloak 25 | + | |
| - | * Lockdown 100 | + | |
| * Restoration 40 | * Restoration 40 | ||
| * Defensive Matrix 100 | * Defensive Matrix 100 | ||
| + | * **UV4** Inject Stim 75 //Cast stimpack on target unit (including enemies)// | ||
| + | * **UV4** Optical Flare 25 | ||
| + | * Heal //In current UV4, heal does not cost energy and heals at 1.5x speed compared to regular medics// | ||
| + | |||
| + | //Units not affected by inject stim: Ascended Sorcerer, Bomber, Ultraviolet, | ||
| '' | '' | ||
| + | |||
| + | **UV4** | ||
| + | * [40 mana] Summon Ghost: Summon a ghost (max 4) | ||
| + | * [120 mana] Summon Elite Firebat: Summon an Elite Firebat (max 4) | ||
| + | * [20 mana] Summon Marine: Summon a marine (max 12) | ||
| + | * [80 mana] Prime Renewal: Fully heal all allied heroes (HP, SP & NRG; unlimited distance) | ||
| + | * [200 mana] Summon Medbay: Summon a Medbay building (HP 250, Armor 2) which can cast Heal (100 energy: heals HP , SP & NRG of all allied men (11x11 area)) | ||
| + | //Passive: 8 Marines → 1 Elite Marine (max 6); 4 Ghosts → 1 Elite Ghost (max 2)// | ||
| + | |||
| + | **UV 1-3** | ||
| * 40 Gas - Summon marines, firebats, ghosts, medic. Once you reach the max amount of regular and elite version the next rank of units are summoned. //(For example after you get 8 marines and 3 elite marines, firebats will be summoned)// | * 40 Gas - Summon marines, firebats, ghosts, medic. Once you reach the max amount of regular and elite version the next rank of units are summoned. //(For example after you get 8 marines and 3 elite marines, firebats will be summoned)// | ||
heroes/combat_medic.1758330133.txt.gz · Last modified: by demonafk
