====== Impossible Ultraviolet ====== [[https://drive.google.com/file/d/1egE3n7ECHV8nQdZKiRJbf5jQfbVa-xpD/view?usp=drive_link|Download Version 1.23 Here!]] now with observer chat~! Feel free to [[https://uvmaps.net|join us on Discord]]. {{http://i.imgur.com/ICR7lmv.png?512}} ===== Specifications ===== Dimensions: 192x192 Tileset: Jungle Players: 1-6 (4+ recommended) Genre: Impossible Scenarios Size: 20.2 MB SC Version: Remastered Current Map Version: 1.23 Missions: 5 + Final Boss Fight Heroes: 15 Selectable + 6 Secret Special Thanks: Azurez for hours of balancing and updates discussions ===== Description ===== Impossible UV is a spiritual successor to Impossible Cyrus. The map is a team-based challenge for up to six players. Combining elements of traditional Impossible maps and RPG mechanics, it emphasizes difficulty, coordination, and strategic planning. Expect a hard fight—teamwork is essential. ===== Gameplay ===== The first player selects a difficulty: Normal, Hard, Insane, or Impossible. Each level increases enemy upgrades, and beating Impossible unlocks the hidden Impossible+ mode. Players then pick from 15 unique heroes, or roll randomly for bonus ore and access to a powerful arbiter hero. Each player also selects units to accompany their hero. Heroes receive 5 lives, 25 ore, and gas serves as mana. The upgrade zone includes: Gateway – Hero casting and upgrades Comsat Station – Recon and spell tracking Weapon/Armor upgrades – Terran (Armory), Zerg (Evolution Chamber), Protoss (Forge) Hero Upgrades: Mana Cap (3 ore each, 10 total) Mana Regen (6+6 ore, 3 total) Tesla Regenerator (2+2 ore, 5 total) – full restore every X minutes Extra features: Randomized unit spawns (Diablo-style unpredictability) Bonus ore from hidden minerals and kill thresholds End-of-mission and Kakaru kill rewards Scaling support for fewer players Emergency level skip, banning area, and storage zones ===== Resource Rewards ===== Starting Ore: 25 Hidden Ore Chunks: +2 each (total: 156 ore available) Kill Milestones: +1/2/4/8/16 ore at 100/200/400/800/1600 kills Mission Clear: +10 ore each Kakaru Kill: +10 ore Fewer Players: Bonus ore & level scaling ===== Replay Value ===== With randomized spawns, upgrade paths, and difficulty scaling, no game plays the same twice. ===== Screenshots ===== {{:scscrnshot_072825_010437.png?nolink&400|}} {{:scscrnshot_072825_143102.png?nolink&400|}} ===== Gameplay Video ===== {{youtube>6ygM7NIH1co?large}}\\ ===== Updates ===== 01/11/21 – Development thread started, version 0.48 released 02/03/21 – Version 0.50: Final boss fight added ... 06/30/25 – Version 1.23 released For a full changelog: see [[updates:uv1]] or navigate the sidebar. ''For best experience: use 4+ players, hotkey your hero/Gateway/Comsat, and don't forget to spend ore before each mission!''