**Combat Medic** {{:cm.jpg?nolink&400|}} ''Basic Stats:'' * Health 150 * Shield 25 * Armor 1 * Weapon (Terran Infantry Weapon, TAC) 24+4 * Mana (gas) regeneration rate 0.25/s + 0.25/s per upgrade * Base mana 10+15 per upg, max 160 ''Spells:'' * **UV1-3** Cloak 25 * **UV1-3** Lockdown 100 * Restoration 40 * Defensive Matrix 100 * **UV4** Inject Stim 75 //Cast stimpack on target unit (including enemies)// * **UV4** Optical Flare 25 * Heal //In current UV4, heal does not cost energy and heals at 1.5x speed compared to regular medics// //Units not affected by inject stim: Ascended Sorcerer, Bomber, Ultraviolet, Witch, Brawler, zerglings, ultralisks, archons, corsairs, shuttles// ''Gas Skills:'' **UV4** * [40 mana] Summon Ghost: Summon a ghost (max 4) * [120 mana] Summon Elite Firebat: Summon an Elite Firebat (max 4) * [20 mana] Summon Marine: Summon a marine (max 12) * [80 mana] Prime Renewal: Fully heal all allied heroes (HP, SP & NRG; unlimited distance) * [200 mana] Summon Medbay: Summon a Medbay building (HP 250, Armor 2) which can cast Heal (100 energy: heals HP , SP & NRG of all allied men (11x11 area)) //Passive: 8 Marines → 1 Elite Marine (max 6); 4 Ghosts → 1 Elite Ghost (max 2)// **UV 1-3** * 40 Gas - Summon marines, firebats, ghosts, medic. Once you reach the max amount of regular and elite version the next rank of units are summoned. //(For example after you get 8 marines and 3 elite marines, firebats will be summoned)// ^ Unit Progression ^ Marines ^ Elite Marines ^ Firebats ^ Elite Firebats ^ Ghost ^ Medic ^ | Max Count |8 | 3 | 8 | 2 | 2 | 1 | | # per Summon |3 | - | 2 | - | 1 | 1 | //8 marines/firebats will fuse into elite versions// * 120 Gas - Fully restore health, shield and energy to all allied units near your hero